Side quests in these intermissions, meanwhile, despite offering few interesting rewards, also provide pleasant mini-challenges, sending you to revisit levels to take down Others with specific techniques.
Loading times are short on non-SSD storage, there were no noticeable drops in framerate, and not once did the game crash nor did I experience any bugs during my playthrough.
The combat requires tooo much investment to start enjoying and feels lazy until your like 15 hours in and got your skill tree up.