The different quirky characters met and distinctive rewards received from each side quest means that they very rarely feel repetitive.
It is bigger, bolder and, on at least, even more beautiful.
When confronted, it pulls on its massive Blaze stockpiles to unleash devastating Fire-augmented ranged and melee assaults.
From severed hands that can just be simply reattached, to floating killer dolls, to nine foot tall lady vampires, Resident Evil Village feels like wondering through a demented circus.
At this point I just hope Nintendo never adopts this strategy.
You will take on herds of machines so you can harvest them for parts.